Soul Seasoned diner game screen shown on a desktop screen

Soul Seasoned: AI-Driven Narrative Game

Designed and implemented the UI for Soul Seasoned, with a focus on making AI NPC conversations feel visually more natural and integrated into the game world.

Overview

Highlights

Soul Seasoned is an AI-powered narrative game where players run a surreal diner, serving customers, managing resources, and shaping conversations with AI-driven characters.

Highlights

Challenge

Making AI Dialogue Feel In-World

Shape the chat experience so it feels native to the visual novel instead of like a separate chatbot interface.

Creating Cohesion from Early Inputs

Turn design docs, prototypes, and the existing 2D art direction into a consistent user experience and interface.

Overall Process

Understand

Define

Design

Implementation

Playtest

Iterate

Delivery

Experience Evaluation

Playtest & Iteration

01 · Chat Input

01 · Chat Input
BeforeAfter

User Feel

The chat input felt disconnected from the scene and too similar to a standard chatbot interface.

Action

Integrated the input and CTA into the game’s visual language to make conversations feel more natural and in-world.

02 · Chat History Popup

02 · Chat History Popup
BeforeAfter

User Feel

Text alone made it difficult to recall key customer details while managing multiple things in the game.

Action

Reorganized the popup with clearer hierarchy and visual cues so customer history and preferences were easier to scan and use.

FINAL DESIGN

Experience Walkthrough

Final Design

01 · Main Diner Screen

01 · Main Diner Screen

02 · Cooking Screen

02 · Cooking Screen

03 · Chat History

Launch & Reception

Outcomes

Soul Seasoned’s delivery, reception, and visibility on itch.io, as of September 2026.

Top Selling

AI-Assisted + Cooking on itch.io

5.0 / 5

itch.io Rating

15+

UI Screens Designed + Implemented