Soul Seasoned: AI-Driven Narrative Game
Designed and implemented the UI for Soul Seasoned, with a focus on making AI NPC conversations feel visually more natural and integrated into the game world.
Overview
Highlights
Soul Seasoned is an AI-powered narrative game where players run a surreal diner, serving customers, managing resources, and shaping conversations with AI-driven characters.

Challenge
Making AI Dialogue Feel In-World
Shape the chat experience so it feels native to the visual novel instead of like a separate chatbot interface.
Creating Cohesion from Early Inputs
Turn design docs, prototypes, and the existing 2D art direction into a consistent user experience and interface.
Overall Process
Understand
Define
Design
Implementation
Playtest
Iterate
Delivery
Experience Evaluation
Playtest & Iteration
01 · Chat Input

User Feel
The chat input felt disconnected from the scene and too similar to a standard chatbot interface.
Action
Integrated the input and CTA into the game’s visual language to make conversations feel more natural and in-world.
02 · Chat History Popup

User Feel
Text alone made it difficult to recall key customer details while managing multiple things in the game.
Action
Reorganized the popup with clearer hierarchy and visual cues so customer history and preferences were easier to scan and use.
FINAL DESIGN
Experience Walkthrough

01 · Main Diner Screen

02 · Cooking Screen

03 · Chat History
Launch & Reception
Outcomes
Soul Seasoned’s delivery, reception, and visibility on itch.io, as of September 2026.
Top Selling
AI-Assisted + Cooking on itch.io
5.0 / 5
itch.io Rating
15+
UI Screens Designed + Implemented








