Dreamville Mart game screen shown on a desktop screen

Dreamville Mart: AI Multiplayer Game

Owned the end-to-end UX/UI across onboarding, item input, in-game guidance, 2D progress feedback, and final states.

Overview

Highlights

Highlights

Completed Playable Build

Delivered the full player-facing UX/UI and implemented the final interface in Unreal Engine.

CMU ETC Festival Showcase

Presented as a playable experience at the CMU ETC Festival.

Concept

A two-player desktop game concept developed by the Art Direction Lead, where each player creates three hidden items for their opponent to find, with AI-generated riddles available as optional clues.

Players

Input 3 Items for Your Opponent

AI System

Generate
Items & Riddles

Players

Explore the
Store

Players

Use Optional Riddles

Players

Find All Opponent’s Items

Game System

Show Winner
& Reveal Items

Challenge

Making a New AI Game Loop Easy to Learn

Guide players through item creation, AI-generated riddles, and exploration without making the experience feel complicated.

Keeping Players Oriented During Gameplay

Provide clear progress, status, and contextual guidance while keeping the interface lightweight inside the 3D world.

Overall Process

Understand

Define

Design

Implementation

Playtest

Iterate

Delivery

Design

My Approach

Structure the Player Journey

Organized onboarding, item input, gameplay, and final states into a clear sequence.

Use In-World Feedback

Integrated prompts, status updates, and clues into the game world to reduce UI friction.

Design for AI Variability

Created flexible UI patterns for unpredictable text input and variable AI-generated riddle lengths.

Experience Evaluation

Playtest & Iteration

Refined the functional build through weekly usability tests, then validated the experience with public players during two open-house testing days.

View weekly build walkthroughs → CMU ETC project archive

FINAL DESIGN

Experience Walkthrough

Final Design

01 · Player Item Input

Structured three AI-driven item inputs into a clear step-by-step experience with visible progress and input guidance.

01 · Player Item Input

02 · In-Game Guidance

Combined clues, progress tracking, status updates, and a persistent shopping list into a lightweight in-game UI.

02 · In-Game Guidance

03 · Final Reveal

Revealed the winner alongside each player’s hidden generated items, giving both players a clear sense of what was found and what remained in the scene.

IMPACT

Project Outcomes

Generative AI as Core Gameplay

Used ChatGPT 3.5 and DALL·E 2 to generate riddles and player-created store items in real time.

Completed Playable Build

Delivered the full player-facing UX/UI and implemented the final interface in Unreal Engine.

CMU ETC Festival Showcase

Presented the completed playable experience at the Carnegie Mellon University ETC Festival.