XINYU (FELICIA) LI PRODUCT DESIGNER New York, NY | 516-835-3433 | xinyufeliciali@gmail.com | feliciali.com | linkedin.com/in/felicia-li-48826713b/ EXPERIENCE FORTUNE KIDS INC. | Product Designer (Part-Time) Jun–Sep 2026 ● Designed, built, and launched a studio website for investor outreach and player information, using an AI-native workflow with Figma, Claude Cowork, and VS Code. ● Owned end-to-end UX/UI for Pocket Harmonica Simulator, from interaction exploration and usability testing through Unity implementation and iOS/Android launch; earned a 9.5/10 TapTap rating. ● Implemented English and Simplified Chinese localization for Pocket Harmonica Simulator, adapting UI layouts and typography for multilingual support. ALTERSTAFF | UX/UI Designer Nov 2024–Apr 2026 ● Designed and implemented 100+ UI screens for AI2U, an AI-powered interactive experience with 100,000+ copies sold, spanning Levels 1–5, the hub world, Shop, and customization. ● Redesigned and shipped AI2U's voice and text input interactions, improving microphone controls, editable voice input, and message sending; input-related support tickets decreased 54% after launch. ● Designed AI2U's creator-facing Mod Tool for custom character creation and Steam Workshop sharing; a subset of community-created mods recorded 12,000+ active subscriptions. ● Established a reusable UX research workflow to engage directly with active players, synthesize feedback, and identify usability improvements; adopted internally for future projects. ● Owned end-to-end UX/UI for Soul Seasoned, designing, implementing, and shipping 15+ screens across AI-driven dialogue, text input, cooking interactions, and in-experience guidance. BRIGHTLAKE INC. | User Experience Designer Intern Jun–Nov 2024 ● Researched user groups and pain points to inform website design decisions and product direction. ● Created wireframes and interactive prototypes in Figma to communicate design concepts and align with stakeholders. ● Developed and iterated website case studies to communicate product features and user benefits. SELECTED PROJECT MONOMON MR — Mixed Reality Experience | Project Manager & Product Designer Jan–May 2024 ● Led a six-person cross-functional team through Agile planning, daily standups, weekly stakeholder meetings, and milestone tracking; delivered a playable Meta Quest 3 demo showcased at GDC 2024. ● Designed spatial interfaces and real-time interaction feedback, including aiming, charging, health states, and contextual status displays. ● Used feedback from 100+ playtest participants to prioritize design improvements with engineers and artists. EDUCATIO N CARNEGIE MELLON UNIVERSITY | Master of Entertainment Technology 2022–2024 KINGSTON UNIVERSITY | Graduate Diploma in Creative Practice 2021–2022 FASHION INSTITUTE OF TECHNOLOGY | BS, International Trade and Marketing for Fashion Industries 2018–2020 SKILLS Product & UX Design: Product Design, Interaction Design, Information Architecture, User Flows, Wireframing, Prototyping, Visual Design, Responsive Web Design, UI Components & Patterns Research & Delivery: User Research, Usability Testing, Research Synthesis, Cross-Functional Collaboration, UI Implementation, QA Testing, Agile Development AI & Emerging Tech: Conversational UX, Voice & Text Interaction, Generative AI, AI-Assisted Prototyping, Mixed Reality Tools: Figma, Miro, Illustrator, Photoshop, Unity, Unreal Engine, Jira, Azure DevOps, VS Code, Cursor